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Dragon Warrior Reborn III

 

DWR 3 is done, but still in beta. Feel free to download it on the main page.

 

Below is a list of all of the classes for DWR 3 and there spells.

 

 

 

 

 

 

 

   

Pictures

The Title Screen

Fighting Monsters

 

DWR 3 Information

    There will be wise people who are skilled in a certain class who can change your class if you meet there requirements. The old man in DWR 2 who converts the Cleric to a Sage is an example of this.

    I will enable the summoning of monsters, which could not be in DWR 2 because of the DWR 3 story concepts.

    The main character will be Erdrick, and it will take place a long time before DWR 1 took place.

    DWR 3 will finish the story of the Dragon Warrior Reborn Trilogy.

    Spells and some weapons will have elements depending upon the sword and/or other pieces of equipment.

    A more in depth status screen showing weapon attributes and armor attributes (Immune to Poison/Wind Element Sword)

    Much more magical equipment (Raan's Dagger, Ring of Fortune) then DWR 1 & DWR 2 put together.

    The Editor has been overhauled to allow for newer kinds of magical equipment. (Ex. Spell Counter when HP is 25% <= max HP.)

    Classes, Monsters, Summons and Equipment, all have there own Weakness, Strong vs, Immune, and Absorb towards any of the 7 Elements.

    Much more tiles from DW4 will be used in DWR 3.

    More then one ending. (DWR 2 has three endings).

    Some spells will now raise or lower Stats while in battle.

    The characters will be able to use a bird to fly over mountains, just like Dragon Warrior 3.

 

DWR 3 Classes

    Hero

    Strength: +1

    Defense: +1

    Agility: +1

    Intelligence: +1

    Luck: -1

    Haste: 0 (No Change)

    HP: 0 (No Change)

    MP: -1

    Magic Defense: 40% of magic damage blocked

    Weapons: Most Swords/Axes

    Armor: All regular Armors, Shields and Helmets

    Spells:

    Purple Magic:

Heal
Healmore
Vivify
Radiant
Return
Outside
Repel
StopSpell
Stun
Blaze
Blazemore
Blazemost
Infernos
Infermore
Zap
Thordain
Alldain
EvilSlash
GigaSlash
Dark
Poison
Chaos
QuarterStrike
DeathStrike
HolyStorm
PoisonRain
DancingWind
Gale
LightningBolt
LightArrow
SunBeam
Purify
 

    Warrior

    Strength: +1

    Defense: +2

    Agility: 0 (No Change)

    Intelligence: -1

    Luck: 0 (No Change)

    Haste: 0 (No Change)

    HP: +2

    MP: -1

    Magic Defense: 20% of magic damage blocked

    Weapons: Most Swords/Axes

    Armor: All regular Armors, Shields and Helmets

    Spells: None

 

    Rogue

    Strength: 0 (No Change)

    Defense: 0 (No Change)

    Agility: +2

    Intelligence: +1

    Luck: 3

    Haste: 0 (No Change)

    HP: 0 (No Change)

    MP: -2

    Magic Defense: 25% of magic damage blocked

    Weapons: Most Daggers/Boomerangs

    Armor: Some regular Armors, Shields, Armbands, Helmets and Special Equipment.

    Spells:

    Steal/Mug:

    Thievery:

MagicBack
Payback
BackStab
ShortChange
Sustain
DeathStrike
SandBolt
Agile
 

    Cleric

    Strength: -1

    Defense: 0 (No Change)

    Agility: 0 (No Change)

    Intelligence: +2

    Luck: 0 (No Change)

    Haste: -1

    HP: -1

    MP: +2

    Magic Defense: 55% of magic damage blocked

    Weapons: Most Staves

    Armor: Robes, Armbands, and Hoods

    Spells:

    White Magic:

Heal
Healmore
HealAll
HealUs
HealUsAll
Vivify
Revive
MagicBack
Bounce
StopSpell
Beat
Defeat
Infernos
Infermore
Infermost
RegenHP
Antidote
Speak
StunOff
Break
Sight
Remedy
HolyStorm
LightArrow
SunBeam
Purify
Purge
Judgment
Sap
Increase
IntUp
 

    Wizard

    Strength: -2

    Defense: 0 (No Change)

    Agility: 0 (No Change)

    Intelligence: +2

    Luck: 0 (No Change)

    Haste: -1

    HP: -1

    MP: +3

    Magic Defense: 50% of magic damage blocked

    Weapons: Most Staves

    Armor: Robes, Armbands, and Hoods

    Spells:

    Black Magic:

Drain
RobMagic
Blaze
Blazemore
Blazemost
Firebal
Firebane
FireBolt
Magma
IceBolt
SnowStorm
Blizzard
Zap
Thordain
Petrify
Dark
Poison
Confuse
Quake
Tornado
HailStorm
DarkBolt
DarkCorrupt
Shock
Shockmore
SmokeVeil
EvilPulse
SandBolt
DancingWind
Icicles
Gale
ThunderStorm
LightningBolt
Spark
Frost
Glacier
Cyclone
ScorchBolt
HellFire
TerraShake
 

 

    Mystic

    Strength: -1

    Defense: 0 (No Change)

    Agility: 0 (No Change)

    Intelligence: +2

    Luck: 1

    Haste: -1

    HP: 0 (No Change)

    MP: +2

    Magic Defense: 50% of magic damage blocked

    Weapons: Most Staves

    Armor: Robes, Armbands, and Hoods

    Spells:

    Yellow Magic:

Heal
HealUs
Firebal
Firebane
FireBolt
Magma
IceBolt
SnowStorm
Blizzard
Infernos
Infermore
Infermost
Zap
Thordain
Dark
Poison
Silence
Antidote
Speak
StunOff
HailStorm
DarkBolt
SmokeVeil
EvilPulse
DancingWind
Sift
Gale
Frost
LightArrow
SpeedUp
Bikill
Slow
SapAll
IncreaseAll
Sap
Increase
Agile
Clumsy
IntUp
 

    Paladin

    Strength: +1

    Defense: +2

    Agility: -1

    Intelligence: 0 (No Change)

    Luck: -1

    Haste: 0 (No Change)

    HP: 0 (No Change)

    MP: 2

    Magic Defense: 35% of magic damage blocked

    Weapons: Most Swords/Axes

    Armor: All regular Armors, Shields and Helmets

    Spells:

    Blue Magic:

Heal
Healmore
Vivify
Beat
Infernos
Infermore
Infermost
Antidote
StunOff
Sight
LightArrow
SunBeam
Bikill
Increase
 

    Blade Mage

    Strength: +1

    Defense: +2

    Agility: -1

    Intelligence: 0 (No Change)

    Luck: -1

    Haste: 0 (No Change)

    HP: 0 (No Change)

    MP: 2

    Magic Defense: 35% of magic damage blocked

    Weapons: Most Swords/Axes

    Armor: All regular Armors, Shields and Helmets

    Spells:

    Red Magic:

Firebal
Firebane
FireBolt
Magma
IceBolt
SnowStorm
Blizzard
Shock
Shockmore
 

    Ranger

    Strength: +1

    Defense: +1

    Agility: +1

    Intelligence: +1

    Luck: 1

    Haste: 0 (No Change)

    HP: 0 (No Change)

    MP: 2

    Magic Defense: 35% of magic damage blocked

    Weapons: Some Swords/Axes and Whips

    Armor: Most regular Armors, Shields and Helmets

    Spells:

    Green Magic:

Stun
Drain
WolfBite
BearClaw
EagleSwoop
Poison
Quake
Tornado
PoisonRain
HailStorm
Shock
GroundShatter
SandBolt
DancingWind
Gale
TerraShake
TerraFracture
 

    Ninja

    Strength: 0 (No Change)

    Defense: 0 (No Change)

    Agility: +3

    Intelligence: 0 (No Change)

    Luck: +1

    Haste: +2

    HP: 0 (No Change)

    MP: +1

    Magic Defense: 35% of magic damage blocked

    Weapons: Claws and Boomerangs

    Armor: Some regular Armors, Cloaks, Armbands and Hoods

    Spells:

    Steal/Mug:

    Stealth Magic:

MagicBack
Drain
RobMagic
Dark
Poison
Payback
BackStab
Sustain
JumpKick
FireDart
FlameStar
IceDart
IceStar
BoltStab
Agile
Clumsy
 

    Ronin

    Strength: +2

    Defense: +2

    Agility: -2

    Intelligence: -1

    Luck: -2

    Haste: -1

    HP: +3

    MP: -1

    Magic Defense: 15% of magic damage blocked

   Weapons: Nearly All Swords/Axes

    Armor: Nearly All Armors, Shields and Helmets

    Spells:

    Combat Skills:

BabelHit
EvilSlash
GigaSlash
UltraHit
Massacre
QuarterStrike
HalfStrike
DeathStrike
 

    Summoner

    Strength: -3

    Defense: 0 (No Change)

    Agility: 0 (No Change)

    Intelligence: 2

    Luck: 0 (No Change)

    Haste: -1

    HP: -1

    MP: 4

    Magic Defense: 50% of magic damage blocked

    Weapons: Most Staves

    Armor: Robes, Armbands, and Hoods

    Spells:

    Summon Magic: (Summons Monsters)

    White Magic:

Heal
Healmore
HealAll
HealUs
HealUsAll
Vivify
Revive
MagicBack
Bounce
StopSpell
Beat
Defeat
Infernos
Infermore
Infermost
RegenHP
Antidote
Speak
StunOff
Break
Sight
Remedy
HolyStorm
LightArrow
SunBeam
Purify
Purge
Judgment
Sap
Increase
IntUp
 

    Conjuror

    Strength: -3

    Defense: 0 (No Change)

    Agility: 0 (No Change)

    Intelligence: 2

    Luck: 0 (No Change)

    Haste: -1

    HP: -1

    MP: 4

    Magic Defense: 50% of magic damage blocked

    Weapons: Most Staves

    Armor: Robes, Armbands, and Hoods

    Spells:

    Conjure Magic: (Summons Monsters)

    Black Magic:

Drain
RobMagic
Blaze
Blazemore
Blazemost
Firebal
Firebane
FireBolt
Magma
IceBolt
SnowStorm
Blizzard
Zap
Thordain
Petrify
Dark
Poison
Confuse
Quake
Tornado
HailStorm
DarkBolt
DarkCorrupt
Shock
Shockmore
SmokeVeil
EvilPulse
SandBolt
DancingWind
Icicles
Gale
ThunderStorm
LightningBolt
Spark
Frost
Glacier
Cyclone
ScorchBolt
HellFire
TerraShake
 

    Magus

    Strength: -3

    Defense: 0 (No Change)

    Agility: 0 (No Change)

    Intelligence: 2

    Luck: 0 (No Change)

    Haste: -1

    HP: -1

    MP: 4

    Magic Defense: 50% of magic damage blocked

    Weapons: Most Staves

    Armor: Robes, Armbands, and Hoods

    Spells:

    Invoke Magic: (Monster's Learned Spells)

 

    Sage

    Strength: -3

    Defense: 0 (No Change)

    Agility: 0 (No Change)

    Intelligence: 2

    Luck: 0 (No Change)

    Haste: -1

    HP: -1

    MP: 4

    Magic Defense: 55% of magic damage blocked

    Weapons: Most Staves

    Armor: Robes, Armbands, and Hoods

    Spells:

    White Magic:

Heal
Healmore
HealAll
HealUs
HealUsAll
Vivify
Revive
MagicBack
Bounce
StopSpell
Beat
Defeat
Infernos
Infermore
Infermost
RegenHP
Antidote
Speak
StunOff
Break
Sight
Remedy
HolyStorm
LightArrow
SunBeam
Purify
Purge
Judgment
Sap
Increase
IntUp
 

    Black Magic:

Drain
RobMagic
Blaze
Blazemore
Blazemost
Firebal
Firebane
FireBolt
Magma
IceBolt
SnowStorm
Blizzard
Zap
Thordain
Petrify
Dark
Poison
Confuse
Quake
Tornado
HailStorm
DarkBolt
DarkCorrupt
Shock
Shockmore
SmokeVeil
EvilPulse
SandBolt
DancingWind
Icicles
Gale
ThunderStorm
LightningBolt
Spark
Frost
Glacier
Cyclone
ScorchBolt
HellFire
TerraShake
 

    Lich

    Strength: -1

    Defense: 0 (No Change)

    Agility: 0 (No Change)

    Intelligence: +3

    Luck: -1

    Haste: -2

    HP: -1

    MP: +4

    Magic Defense: 95% of magic damage blocked

    Weapons: Most Staves

    Armor: Some Robes, Some Armbands and Some Hoods

    Spells:

    Necro Magic:

MagicBack
Stun
StunAll
Blaze
Blazemore
Blazemost
Firebal
Firebane
FireBolt
Magma
IceBolt
SnowStorm
Blizzard
Zap
Thordain
Tremor
Petrify
PetrifyAll
Dark
Darkness
Poison
Toxic
Silence
Confuse
Chaos
Desolate
Death Count
HealUndead
ConsumeDarkness
DarkBolt
DarkCorrupt
DarkEngulf
SmokeVeil
EvilPulse
Depravement
CaliginousMist
 

    Other: Lichs abide by undead powers and restrictions. They can not be brought back to life by items or the priest, but they do auto revive after a certain number of steps have been taken. There Magic Defense is very high so most magic won't hurt them much, but because of lack of good armor and a -1 HP they will die easier to normal weapon attacks. Healing spells hurt them instead of healing them, yet all Effect spells (Stun, Confusion) do not affect them, as well as instant death spells.

 

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