Contact

Dragon Warrior Reborn II

DWR 2 Maps

Please don't distribute DWR Trilogy on your website or leech the file from mine. I've worked very hard to create these games and I offer it freely to be played.

As a reminder there are 5 characters in this game including the Hero, and you can only have 4 characters total. Once someone has joined your party they can never leave it, so please chose your characters wisely. The character stats are at the bottom of this page.

 

Pictures

A Random Battle

Going for a stroll around Pyzan.

The Princess in the village of Meljick.

Sailing around in the boat.

 

DWR 2 Classes

    Hero

    Strength: +1

    Defense: +1

    Agility: +1

    Intelligence: +1

    Luck: -1

    Haste: 0 (No Change)

    HP: 0 (No Change)

    MP: -1

    Magic Defense: 25% of magic damage blocked

    Weapons: Most Swords/Axes

    Armor: All regular Armors, Shields and Helmets

    Spells: Purple Magic - Lighting spells, minor Healing spells, and Special spells (Return, Outside, Radiant)

 

    Ranger

    Strength: +1

    Defense: +1

    Agility: +1

    Intelligence: 0 (No Change)

    Luck: +1

    Haste: 0 (No Change)

    HP: 0 (No Change)

    MP: -1

    Magic Defense: 20% of magic damage blocked

    Weapons: Nearly All Swords/Axes/Claws/Boomerangs/Staves/Whips

    Armor: Most regular Armors, Shields and Helmets

    Spells: Nature Magic - Nature disasters (Tornado), weapon slashes, and animal attacks.

   

    Merchant

    Strength: 0 (No Change)

    Defense: +1

    Agility: +1

    Intelligence: 0 (No Change)

    Luck: +3

    Haste: 0 (No Change)

    HP: 0 (No Change)

    MP: -2

    Magic Defense: 20% of magic damage blocked

    Weapons: Nearly All Daggers/Boomerangs

    Armor: Most regular Armors, Shields, Helmets and Special Equipment (Counter Belt, Ring of Fortune).

    Spells: Trade Magic - Offensive spells, minor Healing spells, minor Effect spells and Chance spells (Roulette, Short Change)

 

    Cleric

    Strength: -1

    Defense: 0 (No Change)

    Agility: 0 (No Change)

    Intelligence: +2

    Luck: 0 (No Change)

    Haste: -1

    HP: -1

    MP: +2

    Magic Defense: 55% of magic damage blocked

    Weapons: Nearly All Staves

    Armor: Robes, Armbands and Hoods

    Spells: White Magic - Healing spells, Cure spells,  and Light spells.

 

    Sage

    Strength: -3

    Defense: 0 (No Change)

    Agility: 0 (No Change)

    Intelligence: +2

    Luck: 0 (No Change)

    Haste: -1

    HP: -1

    MP: +4

    Magic Defense: 55% of magic damage blocked

    Weapons: All Staves

    Armor: Robes, Armbands and Hoods

    Spells: White Magic & Black Magic - Healing spells, Cure spells, Light spells, minor Effect spells  (Poison) and Offensive spells.

 

    Lich

    Strength: -1

    Defense: 0 (No Change)

    Agility: 0 (No Change)

    Intelligence: +3

    Luck: -1

    Haste: -2

    HP: -1

    MP: +4

    Magic Defense: 95% of magic damage blocked

    Weapons: Most Staves

    Armor: Some Robes, Some Armbands and Some Hoods

    Spells: Necro Magic - Offensive spells, and Effect spells (Petrify).

    Other: Lichs abide by undead powers and restrictions. They can not be brought back to life by items or the priest, but they do auto revive after a certain number of steps have been taken. There Magic Defense is very high so most magic won't hurt them much, but because of lack of good armor and a -1 HP they will die easier to normal weapon attacks. Healing spells hurt them instead of healing them, yet all Effect spells (Stun, Confusion) do not affect them, as well as instant death spells.


This website was created and is maintained by Nakhash.
Copyright © 2006-2007 DragonWarriorReborn.com. All rights reserved.