
Dragon Warrior Reborn II

Please don't distribute DWR Trilogy on your website or leech the file from mine. I've worked very hard to create these games and I offer it freely to be played.
As a reminder there are 5 characters in this game including the Hero, and you can only have 4 characters total. Once someone has joined your party they can never leave it, so please chose your characters wisely. The character stats are at the bottom of this page.
Pictures

A Random Battle

Going for a stroll around Pyzan.

The Princess in the village of Meljick.

Sailing around in the boat.
DWR 2 Classes
Hero
Strength: +1
Defense: +1
Agility: +1
Intelligence: +1
Luck: -1
Haste: 0 (No Change)
HP: 0 (No Change)
MP: -1
Magic Defense: 25% of magic damage blocked
Weapons: Most Swords/Axes
Armor: All regular Armors, Shields and Helmets
Spells: Purple Magic - Lighting spells, minor Healing spells, and Special spells (Return, Outside, Radiant)
Ranger
Strength: +1
Defense: +1
Agility: +1
Intelligence: 0 (No Change)
Luck: +1
Haste: 0 (No Change)
HP: 0 (No Change)
MP: -1
Magic Defense: 20% of magic damage blocked
Weapons: Nearly All Swords/Axes/Claws/Boomerangs/Staves/Whips
Armor: Most regular Armors, Shields and Helmets
Spells: Nature Magic - Nature disasters (Tornado), weapon slashes, and animal attacks.
Merchant
Strength: 0 (No Change)
Defense: +1
Agility: +1
Intelligence: 0 (No Change)
Luck: +3
Haste: 0 (No Change)
HP: 0 (No Change)
MP: -2
Magic Defense: 20% of magic damage blocked
Weapons: Nearly All Daggers/Boomerangs
Armor: Most regular Armors, Shields, Helmets and Special Equipment (Counter Belt, Ring of Fortune).
Spells: Trade Magic - Offensive spells, minor Healing spells, minor Effect spells and Chance spells (Roulette, Short Change)
Cleric
Strength: -1
Defense: 0 (No Change)
Agility: 0 (No Change)
Intelligence: +2
Luck: 0 (No Change)
Haste: -1
HP: -1
MP: +2
Magic Defense: 55% of magic damage blocked
Weapons: Nearly All Staves
Armor: Robes, Armbands and Hoods
Spells: White Magic - Healing spells, Cure spells, and Light spells.
Sage
Strength: -3
Defense: 0 (No Change)
Agility: 0 (No Change)
Intelligence: +2
Luck: 0 (No Change)
Haste: -1
HP: -1
MP: +4
Magic Defense: 55% of magic damage blocked
Weapons: All Staves
Armor: Robes, Armbands and Hoods
Spells: White Magic & Black Magic - Healing spells, Cure spells, Light spells, minor Effect spells (Poison) and Offensive spells.
Lich
Strength: -1
Defense: 0 (No Change)
Agility: 0 (No Change)
Intelligence: +3
Luck: -1
Haste: -2
HP: -1
MP: +4
Magic Defense: 95% of magic damage blocked
Weapons: Most Staves
Armor: Some Robes, Some Armbands and Some Hoods
Spells: Necro Magic - Offensive spells, and Effect spells (Petrify).
Other: Lichs abide by undead powers and restrictions. They can not be brought back to life by items or the priest, but they do auto revive after a certain number of steps have been taken. There Magic Defense is very high so most magic won't hurt them much, but because of lack of good armor and a -1 HP they will die easier to normal weapon attacks. Healing spells hurt them instead of healing them, yet all Effect spells (Stun, Confusion) do not affect them, as well as instant death spells.
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